Playstyle
26 games
Playstyle radar
26 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
24
of 100
Vision
Vision score, control wards and ward clears
11
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
26 gamesSurvivabilityStart here
Time spent dead
12% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
1.60 vs 2.77 typical
Put a ward down on every back and sweep the river before objectives.
Farming
Gold / min
290 vs 312 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Turret plates / game
8.6 vs 5.9
93 of 100 against supports, and it matters: the better half of Master+ supports wins 82% of games, the other half 27%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 37 of 100, built on 17% team damage share and 557 damage a minute. Vision trails at 11, with 0.2 control wards a game.
Among supports
Master+ supports with less time spent dead than the median win 68% of games; with more, 36%.
In your wins 10%, in your losses 14% · 14W 12L
Master+ supports with above-median vision score a minute win 57% of games; below it, 48%.
In your wins 1.07, in your losses 0.78 · 14W 12L
Master+ supports with above-median gold a minute win 74% of games; below it, 30%.
In your wins 364, in your losses 355 · 14W 12L