Playstyle radar
10 gamesCompared with Master+ bot laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
87
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
29
of 100
What to work on
10 gamesSurvivabilityStart here
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
7.4 vs 7.9 typical
Catch the side wave between fights instead of standing in the river.
Vision
Wards cleared / game
1.7 vs 3.1 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Damage / min
1406 vs 873
100 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 65% of games, the other half 39%.
Epic monsters / game
2.2 vs 1.4
100 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 78% of games, the other half 35%.
Kills / min
0.34 vs 0.27
81 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 70% of games, the other half 34%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, damage leads at 83 of 100, built on 1049 damage a minute and 22% team damage share. Survivability trails at 29, with 14% time spent dead.
Among bot laners
Master+ bot laners with less time spent dead than the median win 68% of games; with more, 36%.
Master+ bot laners with above-median CS a minute win 62% of games; below it, 42%.
Master+ bot laners with above-median wards cleared a game win 57% of games; below it, 49%.