Playstyle
17 games
Playstyle radar
17 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
17 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
1.3 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
Gold / min
296 vs 312 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Team damage share
14% vs 10%
72 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 58 of 100, built on 20% team damage share and 674 damage a minute. Objectives trails at 29, with 201 objective damage a minute.
Among supports
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.
Emerald supports with above-median gold a minute win 68% of games; below it, 30%.