Playstyle radar
60 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
60 gamesVisionStart here
Control wards / game
2.5 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Utility
Ally heal + shield / min
48 vs 155 typical
Peel for the carry through the whole fight instead of following the engage.
Utility
Heals + shields / min
48 vs 155 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Not a priority
Strengths
Deaths / min
0.18 vs 0.22
73 of 100 against supports, and it matters: the better half of Diamond supports wins 65% of games, the other half 30%.
CC seconds / min
1.6 vs 1.3
73 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 75 of 100, built on 0.17 deaths a minute and 8% time spent dead. Damage trails at 33, with 14% team damage share.
Among supports
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
This season, in your wins 1.5, in your losses 0.9 · 50W 40L
Diamond supports with above-median ally heal + shield a minute win 50% of games; below it, 45%.
This season, in your wins 30, in your losses 24 · 50W 40L
Diamond supports with above-median heals + shields a minute win 50% of games; below it, 45%.
This season, in your wins 30, in your losses 24 · 50W 40L