Playstyle radar
54 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Utility
Healing, shielding, lockdown and saves for allies
35
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
22
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100
What to work on
54 gamesUtilityStart here
Ally heal + shield / min
145 vs 208 typical
Peel for the carry through the whole fight instead of following the engage.
Utility
Heals + shields / min
145 vs 208 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Survivability
Deaths / min
0.26 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 57 of 100, built on 8.5 wards cleared a game and 5.3 control wards a game. Objectives trails at 18, with 75 objective damage a minute.
Among supports
Rakan supports with above-median ally heal + shield a minute win 63% of games; below it, 39%.
In your wins 129, in your losses 105 · 27W 26L
Rakan supports with above-median heals + shields a minute win 63% of games; below it, 39%.
In your wins 129, in your losses 105 · 27W 26L
Rakan supports with fewer deaths a minute than the median win 70% of games; with more, 33%.
In your wins 0.20, in your losses 0.33 · 28W 26L