Playstyle radar
35 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
17
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
35 gamesSurvivabilityStart here
Deaths / min
0.32 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.6 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Kills / min
0.15 vs 0.07
92 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Solo kills / game
0.7 vs 0.2
99 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 57 of 100, built on 18% team damage share and 681 damage a minute. Objectives trails at 16, with 167 objective damage a minute.
Among supports
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.21, in your losses 0.36 · 16W 19L
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
In your wins 9%, in your losses 17% · 16W 19L
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
In your wins 0.9, in your losses 0.4 · 16W 19L