Playstyle radar
11 gamesCompared with Emerald bot laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
25
of 100
Damage
Damage per minute and share of the team's damage
18
of 100
Farming
CS pace, gold income and early-lane farm
14
of 100
Vision
Vision score, control wards and ward clears
13
of 100
Objectives
Epic monsters, objective damage and plates
18
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
11 gamesAggressionStart here
Solo kills / game
1.0 vs 3.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Turret plates / game
3.3 vs 9.0 typical
Push for plates after a won trade instead of resetting.
Farming
Gold / min
395 vs 449 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, survivability leads at 39 of 100, built on 12% time spent dead and 0.23 deaths a minute. Farming trails at 7, with 404 gold a minute.
Among bot laners
Fizz players with above-median solo kills a game win 61% of games; below it, 43%.
Fizz players with above-median turret plates a game win 74% of games; below it, 28%.
Fizz players with above-median gold a minute win 69% of games; below it, 33%.