Playstyle radar
26 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
54
of 100
Damage
Damage per minute and share of the duo's damage
61
of 100
Frontline
Damage soaked and mitigated for the duo
73
of 100
Utility
Healing and shielding for the duo
27
of 100
Control
Crowd control uptime and immobilizations
31
of 100
Mechanics
Skillshots landed and dodged
50
of 100
What to work on
26 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
Immobilizations / game
22.7 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Control
CC seconds / min
1.7 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Utility
Ally heal + shield / min
17 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Strengths
Damage taken share
13% vs 11%
79 of 100 against Arena players, and it matters: the better half of Arena players wins 36% of games, the other half 30%.
Identity
Juggernaut
Takes the hits and keeps swinging.
Among Arena players, frontline leads at 73 of 100, built on 13% damage taken share and 3427 damage mitigated a minute. Utility trails at 27, with 17 ally heal + shield a minute.
Among Arena players
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 24.7, in your losses 20.1 · 15W 11L
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 1.8, in your losses 1.5 · 15W 11L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 29, in your losses 0 · 15W 11L