Playstyle
16 games
Playstyle radar
16 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Utility
Healing, shielding, lockdown and saves for allies
43
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
What to work on
16 gamesObjectivesStart here
Objective damage / min
68 vs 93 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Control wards / game
2.1 vs 5.0 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
2.30 vs 2.63 typical
Deep wards after a won fight and a sweep before every objective.
Strengths
Epic monsters / game
2.3 vs 1.6
85 of 100 against supports, and it matters: the better half of Emerald supports wins 73% of games, the other half 30%.
Turret plates / game
8.1 vs 6.2
76 of 100 against supports, and it matters: the better half of Emerald supports wins 77% of games, the other half 23%.
Deaths / min
0.16 vs 0.21
76 of 100 against supports, and it matters: the better half of Emerald supports wins 66% of games, the other half 32%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 79 of 100, built on 0.15 deaths a minute and 7% time spent dead. Vision trails at 21, with 1.2 control wards a game.
Among supports
Emerald supports with above-median objective damage a minute win 70% of games; below it, 28%.
Emerald supports with above-median control wards a game win 53% of games; below it, 46%.
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.