Playstyle radar
34 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
34 gamesDamageStart here
Damage / min
763 vs 857 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
237 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
1.5 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Wards cleared / game
3.0 vs 2.0
75 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 45%.
Control wards / game
1.8 vs 0.6
72 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 51% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, vision leads at 60 of 100, built on 1.17 vision score a minute and 4.2 wards cleared a game. Aggression trails at 29, with 1.2 solo kills a game.
Among mid laners
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.
In your wins 719, in your losses 656 · 17W 17L
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.
In your wins 332, in your losses 177 · 15W 15L
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.
In your wins 1.1, in your losses 1.4 · 17W 17L