Playstyle radar
21 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
21 gamesFarmingStart here
Gold / min
402 vs 427 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Solo kills / game
1.6 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.21 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Wards cleared / game
2.9 vs 2.0
71 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, damage leads at 56 of 100, built on 25% team damage share and 844 damage a minute. Farming trails at 36, with 69.8 CS at 10 min.
Among mid laners
Diamond mid laners with above-median gold a minute win 66% of games; below it, 29%.
In your wins 428, in your losses 374 · 11W 10L
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.
In your wins 2.0, in your losses 1.1 · 11W 10L
Diamond mid laners with above-median kills a minute win 62% of games; below it, 33%.
In your wins 0.25, in your losses 0.17 · 11W 10L