Playstyle
30 games
Playstyle radar
30 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
What to work on
30 gamesAggressionStart here
Solo kills / game
2.0 vs 3.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
CS / min
6.6 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
733 vs 789 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Deaths / min
0.15 vs 0.21
89 of 100 against Wukong players, and it matters: the better half of Wukong top laners wins 70% of games, the other half 31%.
Time spent dead
9% vs 11%
77 of 100 against Wukong players, and it matters: the better half of Wukong top laners wins 66% of games, the other half 35%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 76 of 100, built on 0.17 deaths a minute and 9% time spent dead. Damage trails at 26, with 20% team damage share.
Among top laners
Wukong top laners with above-median solo kills a game win 63% of games; below it, 43%.
In your wins 2.0, in your losses 1.9 · 16W 14L
Wukong top laners with above-median CS a minute win 59% of games; below it, 42%.
In your wins 6.8, in your losses 6.3 · 16W 14L
Wukong top laners with above-median damage a minute win 59% of games; below it, 42%.
In your wins 762, in your losses 639 · 16W 14L