Playstyle
60 games
Playstyle radar
60 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
74
of 100
last 60season95 games
What to work on
60 gamesAggressionStart here
Solo kills / game
1.8 vs 3.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
331 vs 464 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS / min
6.4 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Deaths / min
0.17 vs 0.21
76 of 100 against Wukong players, and it matters: the better half of Wukong top laners wins 70% of games, the other half 31%.
Time spent dead
9% vs 11%
74 of 100 against Wukong players, and it matters: the better half of Wukong top laners wins 66% of games, the other half 35%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 74 of 100, built on 0.17 deaths a minute and 9% time spent dead. Farming trails at 22, with 390 gold a minute.
Among top laners
Wukong top laners with above-median solo kills a game win 63% of games; below it, 43%.
This season, in your wins 2.3, in your losses 1.6 · 47W 48L
Wukong top laners with above-median objective damage a minute win 75% of games; below it, 27%.
This season, in your wins 468, in your losses 226 · 34W 36L
Wukong top laners with above-median CS a minute win 59% of games; below it, 42%.
This season, in your wins 6.5, in your losses 6.4 · 47W 48L