Playstyle radar
21 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
21
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
82
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
What to work on
21 gamesFarmingStart here
CS / min
6.4 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Solo kills / game
1.7 vs 2.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
CS at 10 min
58.5 vs 67.8 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Not a priority
Strengths
Epic monsters / game
1.7 vs 0.9
93 of 100 against Emerald Aatrox players, and it matters: the better half of Aatrox top laners wins 67% of games, the other half 33%.
Objective damage / min
497 vs 360
88 of 100 against Emerald Aatrox players, and it matters: the better half of Aatrox top laners wins 74% of games, the other half 25%.
Time spent dead
7% vs 10%
85 of 100 against Emerald Aatrox players, and it matters: the better half of Aatrox top laners wins 66% of games, the other half 33%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 84 of 100, built on 7% time spent dead and 0.16 deaths a minute. Farming trails at 18, with 57.4 CS at 10 min.
Among top laners
Aatrox top laners with above-median CS a minute win 59% of games; below it, 40%.
Aatrox top laners with above-median solo kills a game win 61% of games; below it, 41%.
Aatrox top laners with above-median CS at 10 min win 54% of games; below it, 45%.