Playstyle radar
18 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
75
of 100
Damage
Damage per minute and share of the duo's damage
72
of 100
Frontline
Damage soaked and mitigated for the duo
69
of 100
Utility
Healing and shielding for the duo
42
of 100
Control
Crowd control uptime and immobilizations
33
of 100
Mechanics
Skillshots landed and dodged
52
of 100
What to work on
18 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.6 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
25.8 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Strengths
Damage / min
1906 vs 1552
72 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Damage mitigated / min
3670 vs 2642
72 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
Team damage share
13% vs 11%
71 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Finisher
Turns lobbies into podium finishes.
Among Arena players, placement leads at 75 of 100, built on 56% top-2 rate and 3.1 average placement. Control trails at 33, with 1.6 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.