Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
67
of 100
Objectives
Epic monsters, objective damage and plates
67
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
60 gamesAggressionStart here
Solo kills / game
0.9 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.23 vs 0.26 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Deaths / min
0.16 vs 0.20
76 of 100 against junglers, and it matters: the better half of Diamond junglers wins 71% of games, the other half 24%.
Turret plates / game
5.6 vs 4.2
73 of 100 against junglers, and it matters: the better half of Diamond junglers wins 76% of games, the other half 24%.
Epic monsters / game
3.2 vs 2.8
73 of 100 against junglers, and it matters: the better half of Diamond junglers wins 82% of games, the other half 28%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 72 of 100, built on 0.17 deaths a minute and 9% time spent dead. Aggression trails at 42, with 2% first blood rate.
Among junglers
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.
This season, in your wins 0.7, in your losses 0.9 · 30W 31L
Diamond junglers with above-median kills a minute win 62% of games; below it, 33%.
This season, in your wins 0.25, in your losses 0.19 · 30W 31L