Playstyle radar
19 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
76
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
19 gamesAggressionStart here
Solo kills / game
0.5 vs 0.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Turret plates / game
8.3 vs 4.5
100 of 100 against Diamond Zac players, and it matters: the better half of Zac junglers wins 80% of games, the other half 25%.
Damage / min
756 vs 588
90 of 100 against Diamond Zac players, and it matters: the better half of Zac junglers wins 61% of games, the other half 41%.
Epic monsters / game
3.8 vs 2.9
85 of 100 against Diamond Zac players, and it matters: the better half of Zac junglers wins 84% of games, the other half 32%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 78 of 100, built on 8% time spent dead and 0.15 deaths a minute. Aggression trails at 45, with 0.7 solo kills a game.
Among junglers
Zac junglers with above-median solo kills a game win 56% of games; below it, 47%.