Playstyle radar
24 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
79
of 100
Damage
Damage per minute and share of the team's damage
81
of 100
Farming
CS pace, gold income and early-lane farm
67
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
84
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
What to work on
24 gamesVisionStart here
Wards cleared / game
1.8 vs 2.4 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Control wards / game
0.3 vs 1.0 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Kills / min
0.36 vs 0.17
100 of 100 against Master+ Twisted Fate players, and it matters: the better half of Twisted Fate mid laners wins 63% of games, the other half 40%.
Gold / min
516 vs 447
100 of 100 against Master+ Twisted Fate players, and it matters: the better half of Twisted Fate mid laners wins 70% of games, the other half 32%.
Epic monsters / game
1.8 vs 0.9
100 of 100 against Master+ Twisted Fate players, and it matters: the better half of Twisted Fate mid laners wins 78% of games, the other half 42%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among mid laners, objectives leads at 84 of 100, built on 654 objective damage a minute and 1.5 epic monsters a game. Vision trails at 39, with 1.5 wards cleared a game.
Among mid laners
Twisted Fate mid laners with above-median wards cleared a game win 57% of games; below it, 48%.
Twisted Fate mid laners with above-median control wards a game win 55% of games; below it, 49%.