Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
last 60season153 games
What to work on
60 gamesVisionStart here
Wards cleared / game
1.4 vs 2.4 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Control wards / game
0.4 vs 1.0 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Objective damage / min
500 vs 337
97 of 100 against Master+ Twisted Fate players, and it matters: the better half of Twisted Fate mid laners wins 75% of games, the other half 27%.
Kills / min
0.25 vs 0.17
92 of 100 against Master+ Twisted Fate players, and it matters: the better half of Twisted Fate mid laners wins 63% of games, the other half 40%.
Damage / min
893 vs 691
100 of 100 against Master+ Twisted Fate players, and it matters: the better half of Twisted Fate mid laners wins 60% of games, the other half 43%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 64 of 100, built on 0.18 deaths a minute and 10% time spent dead. Vision trails at 37, with 1.8 wards cleared a game.
Among mid laners
Twisted Fate mid laners with above-median wards cleared a game win 57% of games; below it, 48%.
This season, in your wins 1.8, in your losses 1.8 · 53W 56L
Twisted Fate mid laners with above-median control wards a game win 55% of games; below it, 49%.
This season, in your wins 0.5, in your losses 0.6 · 74W 79L