Playstyle radar
11 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
76
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
18
of 100
What to work on
11 gamesSurvivabilityStart here
Deaths / min
0.30 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Solo kills / game
1.1 vs 1.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Turret plates / game
6.9 vs 3.9
92 of 100 against Diamond Kayn players, and it matters: the better half of Kayn junglers wins 74% of games, the other half 25%.
Damage / min
898 vs 766
73 of 100 against Diamond Kayn players, and it matters: the better half of Kayn junglers wins 60% of games, the other half 39%.
Kill participation
58% vs 49%
93 of 100 against Diamond Kayn players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 74 of 100, built on 7.0 turret plates a game and 3.2 epic monsters a game. Survivability trails at 14, with 0.28 deaths a minute.
Among junglers
Kayn junglers with fewer deaths a minute than the median win 74% of games; with more, 25%.
Kayn junglers with less time spent dead than the median win 70% of games; with more, 29%.
Kayn junglers with above-median solo kills a game win 59% of games; below it, 43%.