Playstyle radar
14 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
14 gamesFarmingStart here
CS / min
6.1 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
65.3 vs 73.6 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Control wards / game
0.4 vs 0.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Epic monsters / game
1.6 vs 0.9
83 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 76% of games, the other half 39%.
Solo kills / game
3.1 vs 2.1
71 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 61% of games, the other half 42%.
First blood rate
22% vs 8%
85 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 57% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, objectives leads at 65 of 100, built on 2.2 epic monsters a game and 446 objective damage a minute. Farming trails at 25, with 5.3 CS a minute.
Among mid laners
Emerald mid laners with above-median CS a minute win 55% of games; below it, 44%.
Emerald mid laners with above-median CS at 10 min win 53% of games; below it, 45%.
Emerald mid laners with above-median control wards a game win 52% of games; below it, 47%.