Playstyle radar
37 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
34
of 100
Damage
Damage per minute and share of the duo's damage
38
of 100
Frontline
Damage soaked and mitigated for the duo
36
of 100
Utility
Healing and shielding for the duo
31
of 100
Control
Crowd control uptime and immobilizations
68
of 100
Mechanics
Skillshots landed and dodged
60
of 100
What to work on
37 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
2166 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Damage
Damage / min
1370 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Utility
Ally heal + shield / min
23 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Strengths
CC seconds / min
3.0 vs 2.1
77 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Controller
Locks enemies down and wins the round.
Among Arena players, control leads at 68 of 100, built on 3.0 CC seconds a minute and 39.8 immobilizations a game. Utility trails at 31, with 23 ally heal + shield a minute.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
In your wins 3880, in your losses 1122 · 14W 23L
Arena players with above-median damage a minute win 56% of games; below it, 10%.
In your wins 1936, in your losses 1026 · 14W 23L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 38, in your losses 15 · 14W 23L