Playstyle
13 games
Playstyle radar
13 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
13
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
13 gamesVisionStart here
Vision score / min
0.62 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Epic monsters / game
2.1 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Turret plates / game
3.2 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Kills / min
0.35 vs 0.26
81 of 100 against junglers, and it matters: the better half of Diamond junglers wins 62% of games, the other half 33%.
Deaths / min
0.16 vs 0.20
78 of 100 against junglers, and it matters: the better half of Diamond junglers wins 71% of games, the other half 24%.
Damage / min
864 vs 705
81 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 38%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 71 of 100, built on 23% team damage share and 828 damage a minute. Vision trails at 14, with 0.72 vision score a minute.
Among junglers
Diamond junglers with above-median vision score a minute win 52% of games; below it, 43%.
Diamond junglers with above-median epic monsters a game win 82% of games; below it, 28%.
Diamond junglers with above-median turret plates a game win 76% of games; below it, 24%.