Playstyle radar
41 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
68
of 100
Damage
Damage per minute and share of the duo's damage
63
of 100
Frontline
Damage soaked and mitigated for the duo
62
of 100
Utility
Healing and shielding for the duo
39
of 100
Control
Crowd control uptime and immobilizations
30
of 100
Mechanics
Skillshots landed and dodged
51
of 100
What to work on
41 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.7 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
23.1 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Utility
Ally heal + shield / min
35 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Identity
Finisher
Turns lobbies into podium finishes.
Among Arena players, placement leads at 68 of 100, built on 3.0 average placement and 44% top-2 rate. Control trails at 30, with 23.1 immobilizations a game.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 2.0, in your losses 1.1 · 26W 15L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 26.7, in your losses 16.9 · 26W 15L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 42, in your losses 22 · 26W 15L