Playstyle radar
26 gamesCompared with Gold top laners, blended with Gold players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
75
of 100
Damage
Damage per minute and share of the team's damage
90
of 100
Farming
CS pace, gold income and early-lane farm
85
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
26 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
0.4 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Kills / min
0.42 vs 0.17
100 of 100 against top laners, and it matters: the better half of Gold top laners wins 63% of games, the other half 36%.
Gold / min
521 vs 392
100 of 100 against top laners, and it matters: the better half of Gold top laners wins 67% of games, the other half 32%.
Solo kills / game
4.8 vs 2.4
100 of 100 against top laners, and it matters: the better half of Gold top laners wins 60% of games, the other half 41%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 92 of 100, built on 585 gold a minute and 66.3 CS at 10 min. Vision trails at 29, with 0.0 control wards a game.
Among top laners
Gold top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Gold top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Gold top laners with less time spent dead than the median win 64% of games; with more, 35%.