Playstyle
22 games
Playstyle radar
22 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
96
of 100
Damage
Damage per minute and share of the team's damage
99
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
78
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
11
of 100
What to work on
22 gamesSurvivabilityStart here
Time spent dead
16% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.26 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
6.4 vs 7.8 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Kills / min
0.49 vs 0.34
100 of 100 against Master+ Mel players, and it matters: the better half of Mel mid laners wins 61% of games, the other half 31%.
Damage / min
1162 vs 925
97 of 100 against Master+ Mel players, and it matters: the better half of Mel mid laners wins 55% of games, the other half 37%.
Objective damage / min
437 vs 325
85 of 100 against Master+ Mel players, and it matters: the better half of Mel mid laners wins 72% of games, the other half 20%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 100 of 100, built on 1226 damage a minute and 31% team damage share. Survivability trails at 11, with 16% time spent dead.
Among mid laners
Mel mid laners with less time spent dead than the median win 60% of games; with more, 31%.
Mel mid laners with fewer deaths a minute than the median win 64% of games; with more, 28%.
Mel mid laners with above-median CS a minute win 50% of games; below it, 42%.