Playstyle radar
22 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
75
of 100
Damage
Damage per minute and share of the duo's damage
89
of 100
Frontline
Damage soaked and mitigated for the duo
38
of 100
Utility
Healing and shielding for the duo
24
of 100
Control
Crowd control uptime and immobilizations
53
of 100
Mechanics
Skillshots landed and dodged
39
of 100
What to work on
22 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
2171 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Mechanics
Skillshots hit / min
0.5 vs 0.7 typical
Skillshots hit decide 2v2s; throw them where the enemy has to walk.
Utility
Ally heal + shield / min
14 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Strengths
Damage / min
2120 vs 1552
86 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Team damage share
15% vs 11%
94 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Average placement
2.9 vs 3.5
76 of 100 against Arena players. Keep it; it is part of how the games get won.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 89 of 100, built on 15% team damage share and 2120 damage a minute. Utility trails at 24, with 14 ally heal + shield a minute.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
Arena players with above-median skillshots hit a minute win 38% of games; below it, 29%.
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.