Playstyle radar
11 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
64
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
70
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
11 gamesVisionStart here
Vision score / min
0.61 vs 0.97 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.0 vs 1.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Turret plates / game
7.6 vs 4.4
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 79% of games, the other half 28%.
Gold / min
533 vs 468
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 74% of games, the other half 30%.
Kills / min
0.37 vs 0.28
89 of 100 against junglers, and it matters: the better half of Master+ junglers wins 69% of games, the other half 36%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 75 of 100, built on 11.5 turret plates a game and 798 objective damage a minute. Vision trails at 26, with 0.0 control wards a game.
Among junglers
Master+ junglers with above-median vision score a minute win 57% of games; below it, 48%.
Master+ junglers with above-median control wards a game win 55% of games; below it, 50%.