Playstyle radar
29 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
72
of 100
Utility
Healing, shielding, lockdown and saves for allies
67
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
29 gamesSurvivabilityStart here
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.25 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Control wards / game
1.6 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Kills / min
0.15 vs 0.07
91 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Damage / min
546 vs 346
82 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 44%.
Ally saves / game
3.20 vs 0.98
71 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 45%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 71 of 100, built on 637 damage a minute and 17% team damage share. Vision trails at 37, with 1.1 control wards a game.
Among supports
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
In your wins 8%, in your losses 13% · 14W 13L
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.18, in your losses 0.31 · 16W 13L
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
In your wins 1.3, in your losses 0.9 · 16W 13L