Playstyle radar
11 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
77
of 100
Farming
CS pace, gold income and early-lane farm
70
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
11 gamesAggressionStart here
First blood rate
33% vs 7% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Damage / min
1136 vs 705
86 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 38%.
Gold / min
551 vs 459
81 of 100 against junglers, and it matters: the better half of Diamond junglers wins 69% of games, the other half 26%.
CS / min
8.7 vs 6.9
80 of 100 against junglers, and it matters: the better half of Diamond junglers wins 65% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 81 of 100, built on 1007 damage a minute and 23% team damage share. Vision trails at 45, with 0.8 control wards a game.
Among junglers
Diamond junglers with above-median first blood rate win 55% of games; below it, 47%.