Playstyle
24 games
Playstyle radar
24 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
24 gamesDamageStart here
Damage / min
661 vs 807 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.12 vs 0.19 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
1.7 vs 2.5 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Time spent dead
8% vs 11%
86 of 100 against top laners, and it matters: the better half of Emerald top laners wins 63% of games, the other half 35%.
Deaths / min
0.15 vs 0.21
83 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 32%.
Objective damage / min
527 vs 395
80 of 100 against top laners, and it matters: the better half of Emerald top laners wins 71% of games, the other half 27%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 60 of 100, built on 0.19 deaths a minute and 9% time spent dead. Aggression trails at 29, with 39% kill participation.
Among top laners
Emerald top laners with above-median damage a minute win 58% of games; below it, 40%.
Emerald top laners with above-median kills a minute win 62% of games; below it, 36%.
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.