Playstyle radar
30 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Utility
Healing, shielding, lockdown and saves for allies
50
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
30 gamesObjectivesStart here
Objective damage / min
64 vs 93 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
1.2 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Vision score / min
2.98 vs 2.63
76 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 45%.
Kill participation
59% vs 54%
80 of 100 against supports, and it matters: the better half of Emerald supports wins 52% of games, the other half 47%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 66 of 100, built on 2.92 vision score a minute and 6.2 control wards a game. Objectives trails at 34, with 76 objective damage a minute.
Among supports
Emerald supports with above-median objective damage a minute win 70% of games; below it, 28%.
In your wins 107, in your losses 40 · 16W 14L
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.
In your wins 1.5, in your losses 0.9 · 16W 14L
Emerald supports with above-median first blood rate win 53% of games; below it, 49%.
In your wins 0%, in your losses 0% · 16W 14L