Playstyle radar
31 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
27
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
26
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
31 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
1.2 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Vision score / min
3.01 vs 2.63
78 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 45%.
Wards cleared / game
10.3 vs 7.4
84 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 63 of 100, built on 1.99 vision score a minute and 6.6 wards cleared a game. Aggression trails at 27, with 41% kill participation.
Among supports
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
In your wins 0.18, in your losses 0.31 · 11W 20L
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.
In your wins 10%, in your losses 12% · 11W 20L
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.
In your wins 1.5, in your losses 0.6 · 11W 20L