Playstyle radar
14 gamesCompared with Emerald bot laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
21
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
25
of 100
What to work on
14 gamesFarmingStart here
CS / min
6.4 vs 7.6 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.31 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Solo kills / game
1.5 vs 0.9
72 of 100 against Emerald Tristana players, and it matters: the better half of Tristana bot laners wins 65% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, aggression leads at 56 of 100, built on 1.4 solo kills a game and 0.31 kills a minute. Farming trails at 22, with 6.3 CS a minute.
Among bot laners
Tristana bot laners with above-median CS a minute win 62% of games; below it, 41%.
Tristana bot laners with fewer deaths a minute than the median win 71% of games; with more, 32%.
Tristana bot laners with less time spent dead than the median win 67% of games; with more, 36%.