Playstyle radar
15 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
29
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
15 gamesFarmingStart here
CS / min
5.5 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.24 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Turret plates / game
1.9 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Damage / min
830 vs 693
76 of 100 against junglers, and it matters: the better half of Emerald junglers wins 58% of games, the other half 40%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, damage leads at 60 of 100, built on 24% team damage share and 1000 damage a minute. Vision trails at 29, with 1.6 wards cleared a game.
Among junglers
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.
Emerald junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
Emerald junglers with above-median turret plates a game win 76% of games; below it, 26%.