Playstyle radar
60 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
23
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
60 gamesFarmingStart here
CS / min
6.0 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Kills / min
0.29 vs 0.19
89 of 100 against top laners, and it matters: the better half of Emerald top laners wins 62% of games, the other half 36%.
Damage / min
940 vs 807
76 of 100 against top laners, and it matters: the better half of Emerald top laners wins 58% of games, the other half 40%.
Solo kills / game
3.5 vs 2.5
74 of 100 against top laners, and it matters: the better half of Emerald top laners wins 60% of games, the other half 41%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, aggression leads at 52 of 100, built on 0.29 kills a minute and 3.1 solo kills a game. Farming trails at 26, with 5.9 CS a minute.
Among top laners
Emerald top laners with above-median CS a minute win 56% of games; below it, 42%.
In your wins 6.0, in your losses 5.8 · 24W 36L
Emerald top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
In your wins 0.21, in your losses 0.28 · 24W 36L
Emerald top laners with less time spent dead than the median win 63% of games; with more, 35%.
In your wins 11%, in your losses 14% · 24W 36L