Playstyle
19 games
Playstyle radar
19 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
19
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
21
of 100
What to work on
19 gamesFarmingStart here
CS / min
5.3 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
363 vs 413 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Survivability
Time spent dead
14% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Epic monsters / game
2.2 vs 0.7
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 67% of games, the other half 31%.
Vision score / min
1.12 vs 0.79
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 44%.
Control wards / game
1.5 vs 0.3
83 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 46%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, vision leads at 53 of 100, built on 1.38 vision score a minute and 1.9 control wards a game. Farming trails at 17, with 4.2 CS a minute.
Among top laners
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.
Diamond top laners with above-median gold a minute win 66% of games; below it, 30%.
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.