Playstyle
31 games
Playstyle radar
31 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Utility
Healing, shielding, lockdown and saves for allies
45
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
22
of 100
What to work on
31 gamesSurvivabilityStart here
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.25 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Objective damage / min
57 vs 89 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 51 of 100, built on 2.29 vision score a minute and 4.4 control wards a game. Damage trails at 23, with 10% team damage share.
Among supports
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
In your wins 11%, in your losses 12% · 14W 17L
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.23, in your losses 0.27 · 14W 17L
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.
In your wins 111, in your losses 81 · 14W 17L