Playstyle radar
29 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
72
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Farming
CS pace, gold income and early-lane farm
81
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
91
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
78
of 100
What to work on
29 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for top laners. The strengths below are where the margin is widest.
Strengths
Gold / min
543 vs 473
100 of 100 against Master+ Tryndamere players, and it matters: the better half of Tryndamere top laners wins 70% of games, the other half 31%.
Epic monsters / game
1.4 vs 0.7
100 of 100 against Master+ Tryndamere players, and it matters: the better half of Tryndamere top laners wins 69% of games, the other half 35%.
Objective damage / min
939 vs 638
100 of 100 against Master+ Tryndamere players, and it matters: the better half of Tryndamere top laners wins 73% of games, the other half 28%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 90 of 100, built on 18.0 turret plates a game and 883 objective damage a minute. Vision trails at 57, with 0.3 control wards a game.
Among top laners