Playstyle radar
30 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
71
of 100
Damage
Damage per minute and share of the team's damage
72
of 100
Farming
CS pace, gold income and early-lane farm
79
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
90
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
77
of 100
What to work on
30 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for top laners. The strengths below are where the margin is widest.
Strengths
Objective damage / min
913 vs 638
100 of 100 against Master+ Tryndamere players, and it matters: the better half of Tryndamere top laners wins 73% of games, the other half 28%.
Gold / min
533 vs 473
96 of 100 against Master+ Tryndamere players, and it matters: the better half of Tryndamere top laners wins 70% of games, the other half 31%.
Turret plates / game
18.1 vs 13.5
96 of 100 against Master+ Tryndamere players, and it matters: the better half of Tryndamere top laners wins 71% of games, the other half 31%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 91 of 100, built on 870 objective damage a minute and 17.7 turret plates a game. Vision trails at 57, with 0.4 control wards a game.
Among top laners