Playstyle radar
42 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
42 gamesDamageStart here
Damage / min
504 vs 705 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.20 vs 0.26 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
0.7 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Objective damage / min
1229 vs 930
91 of 100 against junglers, and it matters: the better half of Diamond junglers wins 77% of games, the other half 18%.
Time spent dead
7% vs 10%
85 of 100 against junglers, and it matters: the better half of Diamond junglers wins 68% of games, the other half 27%.
Epic monsters / game
3.4 vs 2.8
79 of 100 against junglers, and it matters: the better half of Diamond junglers wins 82% of games, the other half 28%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 68 of 100, built on 9% time spent dead and 0.18 deaths a minute. Damage trails at 26, with 18% team damage share.
Among junglers
Diamond junglers with above-median damage a minute win 57% of games; below it, 38%.
In your wins 641, in your losses 655 · 24W 18L
Diamond junglers with above-median kills a minute win 62% of games; below it, 33%.
In your wins 0.24, in your losses 0.16 · 24W 18L
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.
In your wins 1.9, in your losses 1.3 · 24W 18L