Playstyle radar
17 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
17 gamesVisionStart here
Vision score / min
0.66 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Wards cleared / game
1.2 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Kills / min
0.27 vs 0.19
85 of 100 against top laners, and it matters: the better half of Diamond top laners wins 60% of games, the other half 35%.
Gold / min
458 vs 413
84 of 100 against top laners, and it matters: the better half of Diamond top laners wins 66% of games, the other half 30%.
Time spent dead
9% vs 12%
80 of 100 against top laners, and it matters: the better half of Diamond top laners wins 62% of games, the other half 33%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 70 of 100, built on 8% time spent dead and 0.19 deaths a minute. Vision trails at 33, with 0.71 vision score a minute.
Among top laners
Diamond top laners with above-median vision score a minute win 51% of games; below it, 44%.
Diamond top laners with above-median wards cleared a game win 51% of games; below it, 45%.