Playstyle
37 games
Playstyle radar
37 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
19
of 100
What to work on
37 gamesFarmingStart here
CS / min
6.9 vs 8.0 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.23 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Control wards / game
2.3 vs 0.6
74 of 100 against Emerald Hecarim players. Keep it; it is part of how the games get won.
Wards cleared / game
4.6 vs 2.2
94 of 100 against Emerald Hecarim players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, damage leads at 53 of 100, built on 20% team damage share and 695 damage a minute. Survivability trails at 26, with 12% time spent dead. That is the Diver trade: survivability is not where this class wins games.
Among junglers
Hecarim junglers with above-median CS a minute win 73% of games; below it, 28%.
In your wins 7.2, in your losses 5.9 · 15W 22L
Hecarim junglers with fewer deaths a minute than the median win 77% of games; with more, 24%.
In your wins 0.16, in your losses 0.30 · 15W 22L
Hecarim junglers with less time spent dead than the median win 73% of games; with more, 28%.
In your wins 9%, in your losses 14% · 15W 22L