Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
68
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
10 gamesFarmingStart here
CS / min
7.0 vs 8.0 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.22 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Vision score / min
0.68 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Objective damage / min
1232 vs 1015
79 of 100 against Emerald Hecarim players, and it matters: the better half of Hecarim junglers wins 81% of games, the other half 20%.
Solo kills / game
2.7 vs 1.5
77 of 100 against Emerald Hecarim players, and it matters: the better half of Hecarim junglers wins 63% of games, the other half 43%.
Wards cleared / game
3.4 vs 2.2
73 of 100 against Emerald Hecarim players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, aggression leads at 73 of 100, built on 2.4 solo kills a game and 0.32 kills a minute. Vision trails at 29, with 0.69 vision score a minute.
Among junglers
Hecarim junglers with above-median CS a minute win 73% of games; below it, 28%.
Hecarim junglers with fewer deaths a minute than the median win 77% of games; with more, 24%.
Hecarim junglers with above-median vision score a minute win 55% of games; below it, 46%.