Playstyle radar
42 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
14
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
42 gamesSurvivabilityStart here
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.43 vs 0.73 typical
Put a ward down on every back and sweep the river before objectives.
Survivability
Deaths / min
0.23 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Damage / min
1090 vs 862
98 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 63% of games, the other half 41%.
Turret plates / game
11.6 vs 8.5
92 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 80% of games, the other half 29%.
Solo kills / game
4.6 vs 1.9
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 61% of games, the other half 43%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 72 of 100, built on 27% team damage share and 1017 damage a minute. Vision trails at 14, with 0.50 vision score a minute.
Among mid laners
Master+ mid laners with less time spent dead than the median win 68% of games; with more, 36%.
In your wins 13%, in your losses 13% · 17W 25L
Master+ mid laners with above-median vision score a minute win 56% of games; below it, 48%.
In your wins 0.47, in your losses 0.52 · 17W 25L
Master+ mid laners with fewer deaths a minute than the median win 71% of games; with more, 33%.
In your wins 0.21, in your losses 0.26 · 17W 25L