Playstyle radar
21 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
21 gamesVisionStart here
Vision score / min
2.03 vs 2.63 typical
Put a ward down on every back and sweep the river before objectives.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Turret plates / game
8.0 vs 6.2
75 of 100 against supports, and it matters: the better half of Emerald supports wins 77% of games, the other half 23%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, objectives leads at 46 of 100, built on 8.3 turret plates a game and 1.2 epic monsters a game. Vision trails at 19, with 1.22 vision score a minute.
Among supports
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.