Playstyle radar
60 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
26
of 100
Damage
Damage per minute and share of the team's damage
11
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
74
of 100
What to work on
60 gamesObjectivesStart here
Objective damage / min
63 vs 93 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
201 vs 364 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Kills / min
0.03 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Deaths / min
0.15 vs 0.21
83 of 100 against supports, and it matters: the better half of Emerald supports wins 66% of games, the other half 32%.
Time spent dead
6% vs 9%
81 of 100 against supports, and it matters: the better half of Emerald supports wins 64% of games, the other half 34%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 79 of 100, built on 0.15 deaths a minute and 7% time spent dead. Damage trails at 7, with 213 damage a minute.
Among supports
Emerald supports with above-median objective damage a minute win 70% of games; below it, 28%.
This season, in your wins 134, in your losses 51 · 30W 31L
Emerald supports with above-median damage a minute win 52% of games; below it, 46%.
This season, in your wins 221, in your losses 207 · 30W 31L
Emerald supports with above-median kills a minute win 54% of games; below it, 44%.
This season, in your wins 0.05, in your losses 0.03 · 30W 31L