Playstyle radar
21 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
15
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
20
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
21 gamesObjectivesStart here
Objective damage / min
42 vs 93 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
3.5 vs 6.2 typical
Push for plates after a won trade instead of resetting.
Vision
Vision score / min
2.19 vs 2.63 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 52 of 100, built on 8% time spent dead and 0.21 deaths a minute. Damage trails at 11, with 6% team damage share.
Among supports
Emerald supports with above-median objective damage a minute win 70% of games; below it, 28%.
Emerald supports with above-median turret plates a game win 77% of games; below it, 23%.
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.