Playstyle radar
30 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
67
of 100
Objectives
Epic monsters, objective damage and plates
91
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
30 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for Master+ Kled players. The strengths below are where the margin is widest.
Not a priority
Strengths
Epic monsters / game
1.4 vs 0.7
100 of 100 against Master+ Kled players, and it matters: the better half of Kled top laners wins 68% of games, the other half 36%.
Objective damage / min
732 vs 547
83 of 100 against Master+ Kled players, and it matters: the better half of Kled top laners wins 75% of games, the other half 27%.
Vision score / min
0.96 vs 0.79
80 of 100 against Master+ Kled players. Keep it; it is part of how the games get won.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 97 of 100, built on 1.4 epic monsters a game and 732 objective damage a minute. Damage trails at 57, with 22% team damage share. For a Kled player that is the expected shape: against other Kled players, damage sits near the median.
Among top laners