Playstyle radar
13 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
82
of 100
Damage
Damage per minute and share of the team's damage
99
of 100
Farming
CS pace, gold income and early-lane farm
74
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
99
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
93
of 100
What to work on
13 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for top laners. The strengths below are where the margin is widest.
Not a priority
Strengths
Kills / min
0.34 vs 0.22
100 of 100 against Master+ Kled players, and it matters: the better half of Kled top laners wins 65% of games, the other half 37%.
Gold / min
515 vs 438
100 of 100 against Master+ Kled players, and it matters: the better half of Kled top laners wins 71% of games, the other half 31%.
Epic monsters / game
2.2 vs 0.7
100 of 100 against Master+ Kled players, and it matters: the better half of Kled top laners wins 68% of games, the other half 36%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 100 of 100, built on 1090 damage a minute and 29% team damage share. Vision trails at 52, with 0.9 wards cleared a game.
Among top laners